Livestream http://new.livestream.com/
Jon Nelson: “Breathing Earth”
Using NASA’s latest high-resolution satellite imagery of Earth, data visualization expert John Nelson created a pair of animations tracking Earth’s seasons.
http://uxblog.idvsolutions.com/2013/07/a-breathing-earth.html
Steve Burg: “Mars Settlement”, “Fusion Craft”, and Fun Sketches
“I worked on this film over 2 years ago, but now that it’s out and the dust is settling I can post a
few of those images from the early development of the project.
few of those images from the early development of the project.
These views show Weyland’s headquarters on Mars. As with much of the concept work, this
image was created entirely in 3D – and it is seen as a background in a briefing aboard the ship.”
image was created entirely in 3D – and it is seen as a background in a briefing aboard the ship.”
“Fantasy is great, but what will real spaceships look like? That’s what I was aiming for when
producing these images – the proverbial “serious spaceship” design…
producing these images – the proverbial “serious spaceship” design…
If we ever want to go anywhere farther than our own moon, we’re going to have to get serious
about propulsion! A nuclear fusion powered craft is what you really want for traveling around
the solar system in a reasonable amount of time (weeks as opposed to years)”
about propulsion! A nuclear fusion powered craft is what you really want for traveling around
the solar system in a reasonable amount of time (weeks as opposed to years)”
http://steveburg.blogspot.com/
Mars Society Conference August 15-18, 2013
Cool Poster (but shameful this new conference coincides with the Mars Society’s long-standing mid-August conference…)
“Curiosity’s First Year on Mars” (Twelve Months in Two Minutes)
Nikos Kantarakias: Instagrammed Hipstamatic Mars
“The Hab at Night” by S. H. Proctor
Bryan Versteeg Mars Base Stills, Summer 2013
“Race To Mars” (turn-based space port management game)
Race To Mars is a turn-based, space company simulation game. Become the head of a newly created “New Space” company whose goal is to establish a colony on Mars. You begin as a start-up and develop cutting edge aerospace technologies to reach orbit. Flying beyond the vicinity of Earth, blaze the trail into space and leave the competition far behind on your way to victory.
Our game aims at achieving two goals: promoting the outer space industry and satisfying all fans of economy games. Race To Mars combines the realism of a space-port management sim and approachable gameplay. We assure you that both subject enthusiasts and casual gamers will find this mixture highly entertaining. Our priority is to make an approachable game without compromising its key economic and strategic features.
http://www.kickstarter.com/projects/intermarum/race-to-mars
“On the main game screen, there will be the firm’s HQ and additional buildings related to the company’s activities. Most of the buildings will be created during the game, in the development phase of various projects, both major and minor ones. For example, a medium-size launch pad will be developed during R&D activities related to the medium-size rocket.
As an important game element, the player will have to interact with National Space and Air Office, the military, scan new market offers and monitor the activity of competitors. The authors of the game propose a simplified system called “the market”.
Since we aim at delivering the best quality, the game is being developed in close cooperation with scientists from a Polish space industry company Kosmonauta.net. Also, we are using Unity – the leading multiplatform game engine. Thanks to this, we are able to deliver top quality content.”




















































