Category Archives: Illustration

The Artist Shrox (Douglas Shrock) “Mars Awaits” 2015 Calendar

“The “Mars Awaits” calendar features 13 pieces of artwork depicting future exploration of Mars by the artist Douglas Shrock. Some of the images were done for NASA, the cover will be a surprise…”

https://www.kickstarter.com/projects/515267715/mars-awaits-2015-calendar

“The calendar is laid out as a 12″ x 24” wall display and will show twelve Mars artworks, one for each month, plus a new piece for the cover. It will be printed on quality coated paper, using “green printing” sources and methods.”

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Planet Labs’ Artists-in-Residence

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Planet Labs’ Art Director:Screen Shot 2015-10-30 at 12.53.31 AM

Welcome to Planet Labs. We believe in using space to help life on Earth.

We have a big vision at Planet Labs; we are focused on Mission 1: Image the entire Earth, every day, and democratize access to these data and tools.  With our humble beginnings in a Cupertino garage, to a scrappy team of engineers hacking our initial satellite builds, we now find ourselves with brand new technology, market traction and an expanding team.

We have a people-centric approach toward culture and community and we are iterating in a way that puts our team members first and prepares our company for growth.  Be a part of our mission and help build a company that is changing the world.

Creativity is in our engineering DNA at Planet Labs

Planet thrives on creativity and science.  At Planet we believe that building technology for contemporary solutions requires both scientific and abstract thinking. Using space to help life on Earth is our goal. Our company is positioned at the edge of earth imaging and aerospace, with a foot on both sides of this conversation. We thrive on complex concepts and unique inspirations.  Agile aerospace is what we call our engineering and product development approach.  We are mission driven to help the Earth with technology and our ambitious techniques are creative and compassionate. – Everyday everywhere for everyone-  We document the changes of this beautiful dynamic world in our photographic product, this beauty is also curated through our workspace and satellite hardware we build.

Be part of Planet Labs’ Artist in Residency Program! 

Are you a Unique and Motivated Artist? –  Are you inspired by the exploration of science and technology in your artistic practice? Do you make work that illuminate beautiful and thought provoking concepts? Are you inspired to work and collaborate amongst big thinkers and creators in the technology industry? Would you be interested in working in SF with our team who makes satellites and takes pictures from space to help life on Earth? Our Artist in Residence program is a hotbed for these things.

The Role: 

At Planet, the artists will have a studio space in the heart of our office to make their work, join our company community and get creative with us as we grow and build for a 3 month period. The artists will produce their work amongst our team while speaking and interacting with visitors and employees.  During the residency the artist will share their creative process by engaging in hands on workshops. The completed work will be exhibited in the office. We are looking for creative minds that will jive with our exciting culture and openly share their unique artistic workflow. A stipend of $1000 per month will support the artists work.

Artistic Expectations:

We understand that this residency can be just a slice of your professional artistic practice and work schedule. Artist do not have to live in SF to be a resident, although working onsite 3 days a week is necessary to get the most out of the experience. The suggested timeframe that the artist join us is 10-3 on Mondays and Wednesdays and one other day during the week. Artists of all media are invited to apply, but being an open office space, there are constraints for dangerous, large, and toxic medias.

Some recent press about us:

Our CEO, Will Marshall’s Dreamforce Talk

A Tech Start-Up Just Restored My Faith in Humanity by Kevin Roose, NY Magazine

A Start-Up Provides a Picture of Our Shape-Shifting Planet” by Quentin Hardy, NYTimes Bits

The Culture:

Planet Labs is headquartered in San Francisco, California, Earth. If you are feeling inspired, check out our website www.planet.com/careers and apply. Be sure to include a cover letter to let us know why you think you’d be a good fit and feel free to mention anyone you have previously worked with at Planet Labs.

https://www.planet.com/careers/?gh_jid=93185#

Winner of 2014 Mars Society Poster Contest

2014 Mars Society Poster Contest (Winner)

The Mars Society is pleased to announce that the winner of the 2014 Mars Society Poster Contest is Scott Porter, a Ph.D. student studying architecture at the University of Strathclyde in Glasgow, Scotland. 

Each participant (12 in total) in this year’s competition was required to submit a poster design that best represented the theme – ‘Blazing the Path to Mars’ – for the 17th Annual International Mars Society Convention, to be held August 7-10 in League City, Texas (just outside Houston). 

In addition, the Mars Society would like to express its appreciation to the second and third place winners – Jamie Polancic and Miguel Cooper (respectively). The organization would also like to recognize two additional artists for honorable mention – Katarina Eriksson Marka and Joseph Sweeney.

To view the winning poster as a PDF document, please click here.

“Race To Mars” (turn-based space port management game)

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Concept by Piotr Swigut
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Race To Mars is a turn-based, space company simulation game. Become the head of a newly created “New Space” company whose goal is to establish a colony on Mars. You begin as a start-up and develop cutting edge aerospace technologies to reach orbit. Flying beyond the vicinity of Earth, blaze the trail into space and leave the competition far behind on your way to victory.
Our game aims at achieving two goals: promoting the outer space industry and satisfying all fans of economy games. Race To Mars combines the realism of a space-port management sim and approachable gameplay. We assure you that both subject enthusiasts and casual gamers will find this mixture highly entertaining. Our priority is to make an approachable game without compromising its key economic and strategic features.

http://www.kickstarter.com/projects/intermarum/race-to-mars

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“On the main game screen, there will be the firm’s HQ and additional buildings related to the company’s activities. Most of the buildings will be created during the game, in the development phase of various projects, both major and minor ones. For example, a medium-size launch pad will be developed during R&D activities related to the medium-size rocket.
As an important game element, the player will have to interact with National Space and Air Office, the military, scan new market offers and monitor the activity of competitors. The authors of the game propose a simplified system called “the market”.
Since we aim at delivering the best quality, the game is being developed in close cooperation with scientists from a Polish space industry company Kosmonauta.net. Also, we are using Unity – the leading multiplatform game engine. Thanks to this, we are able to deliver top quality content.”

"Mars Curiosity Fan Art" (Glen Nagle, Michael Kountouris, Jeff Parker, Dan Brennan)

“Curiosity Poster” by Glen Nagle
Michael Kountouris
“Here’s Curiosity” by Dan Brennan
“Curiosity Mona Lisa” by Glen Nagle
“Picasso Curiosity”  by Glen Nagle
“Ansel Adams Curiosity” by Glen Nagle
“Starry Rover” by Dan Brennan
“Rover Gothic” by Dan Brennan

“Curiosity Stuck the Landing” by Jeff Parker

Tweetup At NASA’s JPL

“A Space Curiosity” by Glen Nagle